Students in Grades three through five are utilizing the Type to Learn® 4 keyboarding software program. This program has more than 100 lessons, 5 engaging, skill-targeted typing games with each lesson, and 7 diagnostic, formative, and summative assessments.
A diagnostic typing pre-test, given at the onset of the academic year, assesses students' existing keyboarding skills in order to measure growth in this skill throughout the year. The typing pre-test analyzes students' starting speed (measured in Words Per Minute) and accuracy (measured in percentage of accurate keys pressed), setting achievement goals for the individual in order to learn how to type more efficiently.
Each keyboarding lesson includes:
Home row reinforcement
Review of previously learned keys
Demonstration of new keys
It is important to note that three dimensional, hand animation on a virtual reference keyboard demonstrates correct fingering for new keys and provides support when incorrect keys are pressed. This allows the student to visualize which key should be pressed with each keystroke right on his or her screen.
If at any time the student performs below achievement goals, personalized remediation content is automatically provided, based on specific errors the student made. The program will not allow the student to progress to the next lesson until mastery of the current keystroke is demonstrated. In addition, a short Final Challenge quiz at the end of every lesson must be passed in order for the student to progress to the next level. Students are given endless opportunities to master each new keystroke and to pass each lesson/assessment.
For grading purposes, it is important to point out that students will receive an INC, which means "Incomplete Assignment" in the Haledon Public School grading portal. Once a student completes the lesson, including the Final Challenge quiz, and/or an assessment, the INC will be removed and the grade the student has earned for that lesson and/or assessment will replace it (as long as the assignments are completed prior to the end of the marking period).
Formative assessments and a final, summative assessments featured throughout the the Type to Learn® 4 program ensure that students have mastered the keys to that point and are ready to continue. Speed and accuracy are analyzed and goals may be increased according to federal grade level learning standard expectations (Pleasesee the writing English Language Arts Common Core State Standards for more details regarding federal mandates.).
Type to Learn® 4 incorporates real-world typing content that is age-appropriate and cross-curricular, including:
Frequently used Quick-blends and Quick-words found in the English language
Original writing tasks (toward the end of the program)
Review lessons are incorporated throughout the Type to Learn® 4 keyboarding software program. New keys are not introduced during these lessons because efficiency is expanded if keyboarders type short letter clusters and words as single units instead of groups of individual letters (e.g., er, ing, the, my). Type to Learn 4 calls these lesson clusters Quick-Blends and Quick-Words and are scattered throughout the program as means of providing review lessons on keystrokes the students have already mastered. English Language Arts skills are further developed by the lessons, activities, and typing games that are built into the program. These keyboarding lessons and typing games reinforce phonics, grammar, vocabulary, proper usage of punctuation, sight words, frequently misspelled words, and other elements of written language. Since this program is game-based there are cross-curricular activity "payoffs" built into the gaming activities withing each lesson. They provide grade-appropriate incidental learning in the areas of science, literature, social studies, and other general knowledge topics.
Remember, learning how to type has now become a necessity in today’s advancing world of technology. Developed on a research-based method of sequential, cumulative touch typing instruction, Type to Learn 4 builds critical 21st Century skills for all keyboarding students in grades K-12. With Type to Learn 4: Agents of Information, using the keyboard will become as natural to your children as writing with pen and paper. Its research-based, interactive learning environment will engage all keyboarding learners at Haledon Public School.
Type 2 Learn 4 Scope & Sequence:
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